Tag Archives: 3d art

Quick Tip: Adding a Macro Command to Your UI in Luxology Modo 401

Luxology has built some extremely powerful UI customisation tools into Modo, and in this Quick Tip I will use these tools to first record a macro, and then add it into the existing UI. Although this barely scratches the surface of what is possible with the system, it’ll hopefully start you thinking about just what is…

Create a Jumping Lamp Animation in C4D – Day 1

This tutorial is a relatively quick overview of setting up a scene with a rigged animated object in Cinema4D. Although it should be simple to follow along to anyone with a basic knowledge of Cinema 4D, this tutorial is mainly aimed at artists migrating to Cinema4D from another …

Create a Realistic Looking Mailbox using 3ds Max and UV Layout – Day 1

In this detailed, three day workflow tutorial, you will follow the entire process of modeling, UV mapping, and texturing a lifelike mailbox using 3ds Max and UV Layout. Starting out in 3ds max with a simple box primitive, you will use poly modeling tools and techniques to build and shape our mailbox model. With the model completed…

Quick Tip: Model a Screw-Head using Subdivision Surfaces in Modo

In this Quick Tip you’ll learn how to easily create a screw-head using subdivision surface modeling techniques in Luxology’s Modo 302. Cutting holes in curved surfaces has always come with it’s fair share of issues, but hopefully this tutorial will show you one way in which it can be …

Camera Projection Mapping in Maya

Camera Projection Mapping is the process of projecting an image onto simple geometry creating the illusion of detail and movement from what is really just a still image. This method has been used by many matte painters in the film and television industries. Camera projection mapping is a very handy …

Create a Dynamic Shattering Text Animation in Maya

The Maya shatter effect can be a useful technique to know, but if used incorrectly, it can also cause many headaches due to slow simulation and interpenetration issues. In this tutorial we will go over some different methods of dealing with the shatter effect to create a faster and more reliable workflow, which…

Quick Tip – Alpha Cut in 3ds Max

This is a really nice method to quickly cut an alpha hole into your CG scene so you can then easily composite any image into the alpha area. This technique can be used in many different situations, and I have personally used it in TV commercials and many of my personal projects for fun. Hopefully you will find…

Alter Your Lighting Information Post Render using Multilight in Maxwell Studio

In this tutorial we will take a look at a few of the incredibly efficient features of Maxwell Studio, including Multilight, the revolutionary tool that allows you to alter lighting post render. We will also cover several terms that are often misunderstood, and a few other things that will allow you to get believable results from your…

Realistically Light and Render Interior Scenes using 3ds Max and Vray

Discover the secrets behind properly lighting and rendering interior scenes with 3ds Max and Vray in this easy to follow, step by step walkthrough. Scene setup, modeling, texturing, lighting, and rendering for realistic output will all be discussed, so there is literally something in here for everyone! Final Effect Preview …

Quick Tip: Using VRay in Cinema 4D

In this Quick Tip you will learn how to illuminate a simple scene using the Cinema 4D VRay plugin. Both the infinite light , and also how to set up VRay tags and settings, will be discussed in this short introduction to using VRay in Cinema 4D. Final Effect Preview Step 1 Create a Cube object …

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