Tag Archives: autodesk 3ds max

Creating a Next-Gen Video Game Hot Rod: the Complete Workflow – Day 4

Ever wanted to know how the artists create those amazing cars for AAA video game titles? Well here’s your chance to find out. In this incredible CGTuts+ exclusive tutorial series, you will follow professional CG artist and teacher Laurens Corijn as he creates a high quality, next-gen, normal…

Create a Cool Looking Neon Sign Effect using 3ds Max and VRay

In this tutorial you will learn a cool technique on how to achieve a neon sign effect. I’ll show you how to model the neons from a font and then simulate the way a neon structure is built to get a realistic effect. Finally, I will demonstrate how to properly set up the materials, lights and some render settings …

Create a Realistic Looking Mailbox using 3ds Max and UV Layout – Day 1

In this detailed, three day workflow tutorial, you will follow the entire process of modeling, UV mapping, and texturing a lifelike mailbox using 3ds Max and UV Layout. Starting out in 3ds max with a simple box primitive, you will use poly modeling tools and techniques to build and shape our mailbox model. With the model completed…

Quick Tip – Working Procedurally with Particle Flow

A procedural workflow is essential in today’s huge pipelines, and can drastically speed up personal projects as well. In this Quick Tip we will look at the basics of working procedurally with particle systems inside 3ds Max, as well as how to set up a particle flow to be easily re-created with the…

Quick Tip – Alpha Cut in 3ds Max

This is a really nice method to quickly cut an alpha hole into your CG scene so you can then easily composite any image into the alpha area. This technique can be used in many different situations, and I have personally used it in TV commercials and many of my personal projects for fun. Hopefully you will find…

Creating a Next-Gen Video Game Hot Rod: the Complete Workflow – Day 3

Ever wanted to know how the artists create those amazing cars for AAA video game titles? Well here’s your chance to find out. In this incredible CGTuts+ exclusive tutorial series, you will follow professional CG artist and teacher Laurens Corijn as he creates a high quality, next-gen, normal mapped Hot Rod for realtime use. This tutorial is Day…

Quick Tip: the Secret to Making Convincing Explosions with FumeFX

In this Quick Tip we will examine a few overlooked methods to optimize explosions made with FumeFX. Not noise parameters or other obvious things, but something that many don’t think about until they are told, and than they say “Oh yeah! That make perfect sense!!”. Not sensational…but quite handy…

Model and Texture a Stylish Modern Chair with 3ds Max and Mental Ray

In the field of 3d product visualization, any decent artist must be able to create realistic and believable results in a very short time frame. In this beginner level tutorial you will learn all of the steps needed to quickly create this stylish looking modern chair in 3ds Max. Both polygonal modeling and…

Model a High Poly Airframe Missile Launcher in 3ds Max – Day 3

In this six hour long, intermediate/ advanced level tutorial you will learn to model a high poly RIM-116 Rolling Airframe Missile Launcher step by step. You will learn to use many of 3ds Max’s poly and spline modeling tools, while keeping the model as light weight and simplified as possible…

Model a High Poly Airframe Missile Launcher in 3ds Max – Day 2

In this six hour long, intermediate/ advanced level tutorial you will learn to model a high poly RIM-116 Rolling Airframe Missile Launcher step by step. You will learn to use many of 3ds Max’s poly and spline modeling tools, while keeping the model as light weight and simplified as possible, and only using subdivision in…

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